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Sunday, June 1, 2008
The BBC is numerologically 223 (=7), which is of course Skull and Bones' 322 in reverse/mirrored. Their kids channel is CBBC, 3223 which is the number 32 or 23 mirrored (skull and Bones was founded in the year 1832). This is (probably) not a conscious thing but to me, it is the kind of synchronicity that I think is currently 'revealing the truth' to us. Below is an image of the BBC's Coat of Arms with it's motto "Nation shall speak peace unto Nation", 6 pointed stars and whatnot.
Watching yesterday's Doctor Who (which he wrote) my suspicions were confirmed as it was about a young girl wearing purple who has been programmed (she is constantly under hypnosis ((every time she closes her eyes she 'goes to the library')), obviously they leave out all the trauma that causes the girl's consciousness to escape to this alter-reality) to live in an imaginary 'library' in her head, which 'goes on forever'. 'Doctor Moon' (programmer) tells the young girl later in the episode, "The real world is a lie. Your nightmares are real. There are really people trapped in there. Those people need to be saved. Only you can save them. Only you." Which tragically is something that I have mentioned numerous times in my previous mind control posts (keeps them in the alter-reality, so cannot break out of the programming), the whole episode had me pretty riled up throughout. A few screenshots are below (note Donna Noble in purple also, and how they talk to the camera(viewer) after rushing through the door (just before the stargate intro sequence), the interlocking rings on said door which I just mentioned in my previous post, human faces on statues, loads of twin pillars, symbolic stars, I may do a full-on post on it, probably not though, I'll wait for the second part next week to decide). This episode aired on the 31st (13) of May, the next one will air on the 7th June 7pm. 'The Girl' does not have a name (might find it out in the next episode though), like the tragic Valentine in Mirrormask (never find out his real name).
To further emphasize this use of 'towers' in mind control, a few months ago I saw adverts at bus-stops for Disney Land Paris' 'Tower of Terror' attraction (not the one pictured below, can't find it online). Please do some googling if you are not aware of Disney mind control, they have a Tower of Terror (link worth clicking, note the Wizard of Oz headline) in numerous resorts with the one in Paris opening just a couple of months ago in April 2008. They really are 'trapping' the minds of the young aren't they. Look at the emblem that all the fake-hotel workers wear, two twin tower H's and a double headed (eagle) axe T, in masonic gold and blue (and also red), made long before 9/11 I think.
Labels: 322, all seeing eye, apocalypse, BBC, CBBC, David Tennant, doctor who, Hollywood, Mind Control, Skull and Bones, tower of terror, Trapped, tv
Saturday, May 31, 2008
The term 'reaper' is used a lot in entertainment, for whatever reason. In Doctor Who 'reapers' are extradimensial flying reptilians whose tails are shaped like scythes, in the XBOX360 game Mass Effect they are squid-looking sentient machines who appear every 50,000 years to harvest all sentient organic life, in the film Doom (based on the game) John "Reaper" Grimm is the protagonist who saves the day (stargate stuff), obviously a reference to the Grim Reaper which is what the creators of the reapers in Doctor Who based their design on (hence the scythe, see a scythe over Helena's head in Mirrormask). I watched The Reaping about a week ago which also contains loads of occult and (trauma based) mind control themes. Sticking with scythe's, the main occult symbol used in this film is an upside down cross/crucifix with a scythe/sickle blade at the end of it (wiki describes it as an upside down sickle with a cross through it).
The Grim Reaper also features in a classic 1998 adventure game called Grim Fandango (see box-art at link for 6 pointed stars and whatnot) by Lucas Arts (subliminal all seeing eye/ purple masonic square or L shape/ and others logo below), which had me spellbounded for a good while when I was younger, it's main influence is Aztec art and myths, it is extremely cinematic (for its day). The Grim Reaper can be seen as a representation of Charon, he was the ferryman of Hades who took the newly dead across the River Styx to the underworld, if they could pay. This is what 'Manny' does in Grim Fandango, gives them passage to the after-life, if they could pay, the number 9 train was the preferred method of travel. I'm increasingly becoming more aware of how much video games have this kind of stuff in them (a recent trailer for Haze blew me away), makes me wonder what kind of effect endless hours of blowing people up in Counter-Strike and shouting down the microphone at faceless people had on me as a kid. Also, I was just thinking today about 'leetspeak' which was a way for us game addicts to communicate 'originally' or something... L337 is the most common one typed which is clearly symbolic (I cannot account for this synch, probably not conspiracy), see wiki link. Perhaps we were all subconsciously worshipping the 'elite' which is what 1337 is short for as we discussed our "1337 pwnage kills".
One of the most prominent mind control themes/triggers is the use of opening a door/box then an alternate space/reality is seen, which I showed in my Mirrormask post using Mulholland Drive for comparison. Sam is transported to random locations by Lucifer, this invariably is done after a door is opened, a box, an umbrella, and other things that symbolise accessing/opening compartments of the mind. This happens numerous times in each episode, which would undoubtedly have a cumulative effect on the viewer, one example from the pilot is shown below. He closes one door walks down a hallway, is surprised to see light underneath a door, he opens it and arrives at an ice-rink where Lucifer is waiting, brilliantly played by Ray Wise (Twin Peaks). Ray Wise probably plays the handler in this show as he appears in every alter-reality (he is the one who seemingly teleports Sam) as is shown by another example below where the 'vessel' is a baseball (used to capture escaped souls from hell) which is always inside a wooden box/cube/cuboid and is opened, in this example instantly transporting his mind to the different compartment/alter-reality. Circles feature prominently in the show too; other demons and fallen angels are rebelling against Lucifer (pissed off that he messed with the big G man), constantly planning his demise, which Sam says is futile and is symbolic of the programming; as they are made to think there is no point going against the handler because the victim thinks he/she is all powerful. By drawing a circle on the ground, Lucifer can not hear them apparently. This type of ritualistic exercise is used in mind control as it keeps them convinced that they're doing something 'for an important reason', and they must continue these rituals or something terrible will happen.
Labels: all seeing eye, anti-christ, brainwashing, doctor who, Grim Fandango, media, Mind Control, Reaper, subliminals, tarot, The Reaping
